#Database Aesthetics PDF

Download full Database Aesthetics Book or read online anytime anywhere, Available in PDF, ePub and Kindle. Click Get Books and find your favorite books in the online library. Create free account to access unlimited books, fast download and ads free! We cannot guarantee that book is in the library. READ as many books as you like (Personal use).

Unstable Aesthetics

by Eddie Lohmeyer
Publisher: Bloomsbury Publishing USA
Release Date: 2021-01-28
Genre: Social Science
Pages: 216 pages
ISBN 13: 150136488X
ISBN 10: 9781501364884
Format: PDF, ePUB, MOBI, Audiobooks, Kindle

GET EBOOK

Synopsis : Unstable Aesthetics written by Eddie Lohmeyer, published by Bloomsbury Publishing USA which was released on 2021-01-28. Download Unstable Aesthetics Books now! Available in PDF, EPUB, Mobi Format. Robert Nideffer refers to this unique archive of digital media as a database aesthetic. He explains that the game engine possesses a database interface through which a collection of procedural operations generates gameworlds for the ... -- Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.

RELATED BOOKS
Unstable Aesthetics
Language: en
Pages: 216
Authors: Eddie Lohmeyer
Categories: Social Science
Type: BOOK - Published: 2021-01-28 - Publisher: Bloomsbury Publishing USA

Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.
The Johns Hopkins Guide to Digital Media
Language: en
Pages: 538
Authors: Marie-Laure Ryan, Lori Emerson, Benjamin J. Robertson
Categories: Literary Criticism
Type: BOOK - Published: 2014-04-15 - Publisher: JHU Press

The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field. The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field.
Time and the Digital
Language: en
Pages: 232
Authors: Timothy Scott Barker
Categories: Art
Type: BOOK - Published: 2012 - Publisher: UPNE

Eschewing the traditional focus on object/viewer spatial relationships, Timothy Scott Barker's Time and the Digital stresses the role of the temporal in digital art and media. The connectivity of contemporary digital interfaces has not only expanded the relationships between once separate spaces but has increased the complexity of the temporal in nearly unimagined ways. Barker puts forward the notion that the new ways we interact with digital media, including ever-expanding digital networks and databases that house vast amounts of data, actually produce a new type of time. Invoking the process philosophy of Whitehead and Deleuze, and taking examples from the history of media art as well as our daily interaction with digital technology, he strives for nothing less than a new philosophy of time in digital encounters, aesthetics, and interactivity. Of interest to scholars in the fields of art and media theory and philosophy of technology, as well as new media artists, this study contributes to an understanding of the new temporal experiences emergent in our interactions with digital technologies.
Encyclopedia of Library and Information Sciences
Language: en
Pages: 6106
Authors: John D. McDonald, Michael Levine-Clark
Categories: Computers
Type: BOOK - Published: 2017-03-15 - Publisher: CRC Press

The Encyclopedia of Library and Information Sciences, comprising of seven volumes, now in its fourth edition, compiles the contributions of major researchers and practitioners and explores the cultural institutions of more than 30 countries. This major reference presents over 550 entries extensively reviewed for accuracy in seven print volumes or online. The new fourth edition, which includes 55 new entires and 60 revised entries, continues to reflect the growing convergence among the disciplines that influence information and the cultural record, with coverage of the latest topics as well as classic articles of historical and theoretical importance.
Aesthetics A-Z
Language: en
Pages: 237
Authors: Eran Guter
Categories: Reference
Type: BOOK - Published: 2010-10-26 - Publisher: Edinburgh University Press

Covers the key concepts, arguments, problems and figures in aesthetics and the philosophy of artThis introduction to aesthetics provides a layered treatment of both the historical background and contemporary debates in aesthetics. Extensive cross-referencing shows how issues in aesthetics intersect with other branches of philosophy and other fields that study the arts. Aesthetics A-Z is an ideal guide for newcomers to the field of aesthetics and a useful reference for more advanced students of philosophy, art history, media studies and the performing arts.
Culture, Aesthetics and Affect in Ubiquitous Media
Language: en
Pages: 232
Authors: Helen Grace
Categories: Social Science
Type: BOOK - Published: 2013-10-23 - Publisher: Routledge

This book argues that ubiquitous media and user-created content establish a new perception of the world that can be called ‘particulate vision’, involving a different relation to reality that better represents the atomization of contemporary experience especially apparent in social media. Drawing on extensive original research including detailed ethnographic investigation of camera phone practices in Hong Kong, as well as visual analysis identifying the patterns, regularities and genres of such work, it shows how new distributed forms of creativity and subjectivity now work to shift our perceptions of the everyday. The book analyses the specific features of these new developments – the components of what can be called a ‘general aesthesia’ – and it focuses on the originality and innovation of amateur practices, developing a model for making sense of the huge proliferation of images in contemporary culture, discovering rhythms and tempo in this work and showing why it matters.
Interactive Storytelling
Language: en
Pages: 366
Authors: Anne-Gwenn Bosser, David E. Millard, Charlie Hargood
Categories: Computers
Type: BOOK - Published: 2020-10-26 - Publisher: Springer Nature

This book constitutes the refereed proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, held in Bournemouth, UK, in November 2020. The 15 full papers and 8 short papers presented together with 5 posters, were carefully reviewed and selected from 70 submissions. The conference offers topics in game narrative and interactive storytelling, including the theoretical, technological, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and artistic expression.
Wild Blue Media
Language: en
Pages: 240
Authors: Melody Jue
Categories: Social Science
Type: BOOK - Published: 2020-02-28 - Publisher: Duke University Press

In Wild Blue Media, Melody Jue destabilizes terrestrial-based ways of knowing and reorients our perception of the world by considering the ocean itself as a media environment—a place where the weight and opacity of seawater transforms how information is created, stored, transmitted, and perceived. By recentering media theory on and under the sea, Jue calls attention to the differences between perceptual environments and how we think within and through them as embodied observers. In doing so, she provides media studies with alternatives to familiar theoretical frameworks, thereby challenging scholars to navigate unfamiliar oceanic conditions of orientation, materiality, and saturation. Jue not only examines media about the ocean—science fiction narratives, documentary films, ocean data visualizations, animal communication methods, and underwater art—but reexamines media through the ocean, submerging media theory underwater to estrange it from terrestrial habits of perception while reframing our understanding of mediation, objectivity, and metaphor.
The Cyber Meta-reality
Language: en
Pages: 290
Authors: Joshua A. Sipper
Categories: Cyberspace
Type: BOOK - Published: 2022 - Publisher: Rowman & Littlefield

You live in the cyber meta-reality. You and your family probably spend more time in this reality than any other. This book will help anyone who lives in the cyber meta-reality to understand where they live, how this world is evolving, and how we will likely evolve along with it.
Where Truth Lies
Language: en
Pages: 248
Authors: Kris Fallon
Categories: Performing Arts
Type: BOOK - Published: 2019-10-29 - Publisher: University of California Press

A free open access ebook is available upon publication. Learn more at www.luminosoa.org. This boldly original book traces the evolution of documentary film and photography as they migrated onto digital platforms during the first decades of the twenty-first century. Kris Fallon examines the emergence of several key media forms—social networking and crowdsourcing, video games and virtual environments, big data and data visualization—and demonstrates the formative influence of political conflict and the documentary film tradition on their evolution and cultural integration. Focusing on particular moments of political rupture, Fallon argues that the ideological rifts of the period inspired the adoption and adaptation of newly available technologies to encourage social mobilization and political action, a function performed for much of the previous century by independent documentary film. Positioning documentary film and digital media side by side in the political sphere, Fallon asserts that “truth” now lies in a new set of media forms and discursive practices that implicitly shape the documentation of everything from widespread cultural spectacles like wars and presidential elections to more invisible or isolated phenomena like the Abu Ghraib torture scandal or the “fake news” debates of 2016.
Finding Augusta
Language: en
Pages: 216
Authors: Heidi Rae Cooley
Categories: Social Science
Type: BOOK - Published: 2014-03-04 - Publisher: Dartmouth College Press

Finding Augusta breaks new ground, revising how media studies interpret the relationship between our bodies and technology. This is a challenging exploration of how, for both good and ill, the sudden ubiquity of mobile devices, GPS systems, haptic technologies, and other forms of media alter individuals' experience of their bodies and shape the social collective. The author succeeds in problematizing the most salient fact of contemporary mobile media technologies, namely, that they have become, like highways and plumbing, an infrastructure that regulates habit. Audacious in its originality, Finding Augusta will be of great interest to art and media scholars alike.
Narrative Negotiations
Language: en
Pages: 206
Authors: Kristin Veel
Categories: Literary Criticism
Type: BOOK - Published: 2009 - Publisher: Vandenhoeck & Ruprecht

Originally presented as the author's thesis (doctoral)--University, Copenhagen, 2008.